You can edit global.props to use definitions from Steam (that should fix the issue). ![]() We decided to use definitions from repository by default, so you can easily modify it. Definitions (Content/Data) are taken from repository and may contain new definitions referencing assets which are not yet in Steam content folder. This happens because repository is slightly ahead of content in Steam folder. It can also happen when TextTemplating.exe was not found for some reason (it should be installed with Visual Studio).Īssert: unable to find audio/model/texture file: 'xxxxxx'. This is common when using old versions of Visual Studio, see Visual Studio support. All unmerged commits on master branch will be lost.īuild error: The command ".\3rd\Utils\RunTemplate.bat ".\MyEnumToStringsGenerated"" exited with code 1. If your master is tainted and any branch you make contains junk, you can do hard reset.You can update your master branch by executing:.Following Coding rules will help us lower the time needed to process the PR and merge it thus increase the amount of PRs that can be merged.When you're ready to send the changes to the Keen Software House for review, simply create a Pull Request.Do not commit to master, for each feature create new branch.Using the GitHub program, you can easily submit contributions back up to your fork.Modify the source codes and test your changes.Open up SpaceEngineers.sln in Visual Studio.Use the GitHub program to Sync the project's files to a folder on your computer.Create your own Space Engineers fork by clicking the Fork button in the top right of this page.One way to contribute changes is to send a GitHub Pull Request. Instead of modifying global.props, you can create user.props, more information here. Start debugging by pressing F5 or select Debug - Start Debugging in main menu.Make sure ContentPath tag contains path to SpaceEngineers Content directory in Steam folder.Open file global.props (it's in configuration folder). ![]()
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